dms.WriteShadowData
This job writes shadow data (a shadow copy of selected index field values) for a DMS object. Shadow data is persisted separately from the main object and is used in particular:
-
as a snapshot before structural changes on the main object (audit / backup),
-
as a writable index copy when the original object is read-only due to retention / archiving,
-
as supply data for a secondary archive (e.g. a long-term archive) that needs to retain the index values without writing back into the main archive.
The data can subsequently be read back through dms.GetShadowData.
|
This job is not listed in the official enaio® DMS engine overview. |
1. Input Parameters
| Name | Type | Required | Description |
|---|---|---|---|
|
INT |
Yes |
Numeric ID of the DMS object. |
|
INT |
Yes |
Object type ID of the DMS object (see Object type ID). |
|
INT |
Yes |
Target archive / type identifier for the shadow storage. Typically correlates with the main type of the object; differing values are possible when the shadow data is to be written into a different archive. |
|
INT |
Yes |
Numeric user ID of the triggering user (for the audit trail and permission check). |
|
INT |
Yes |
Reserved; always pass |
2. Output Parameters
| Name | Type | Dependency | Description |
|---|---|---|---|
|
STRING |
— |
GUID of the newly created shadow entry. Empty ( |
3. Return Value
(INT): 0 = job successful, otherwise error code (e.g. object does not exist, invalid
ArchiveType, database error).
For further return values see Error Codes.
4. Notes
-
Idempotent — repeated calls with identical parameters typically result in an UPDATE of the existing shadow entry rather than an additional INSERT.
-
An empty
GUIDoutput is not an error (see parameter description).
5. Related Jobs
-
dms.GetShadowData — reads shadow data back through the GUID from the history
-
dms.GetObjectHistory — returns the history of an object with the GUIDs that serve as the key for
dms.GetShadowData -
dms.XMLUpdate — XML-based index data update; depending on the configuration, implicitly triggers shadow-data writes
-
std.IndexDataChanged — signals to the server that the index data of an object has been changed — downstream components may update the shadow data accordingly